Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zack Gage and Kurt Bieg for Train Jam 2011.

This is a Haxe-Flixel powered port that defies the idea that you don't need a device to play it :P

The game only enforces the rules but does really little for you if you don't understand how to play.

You get a Room from the deck. A room are 4 cards. To move to the next room you can either face the room (pick 3 cards) or run (shuffle and get 4 new cards), but you can't run from two rooms in a row. Hearts will heal you for the face value. Diamonds are weapons that hit for the face value. Black cards (Clubs and Spades) are enemies.  The damage you take from an enemy is the difference between your weapon value and the enemy face value (Your fists count as a zero value). Be careful, using your weapon on an enemy makes it duller and it can only kill an enemy with a lower face value than the previous one.

The (official?) rules can be found here.
http://www.stfj.net/art/2011/Scoundrel.pdf


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This game was made on 2012, when I came back to game making after my C# smartphone app phase, looking through my external drive I found the Haxe sources and decided to upload it here to start making some sort of portfolio.

Updated 21 days ago
StatusReleased
PlatformsHTML5
Release date Nov 30, 2016
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
AuthorElemental Code
GenreCard Game
Made withHaxe, OpenFL
Tagshaxeflixel, poker, port
Average sessionA few minutes

Development log

Comments

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This is pretty cool! Did the creators of the game just invent the rules, or did they also make a game? The Train Jam sounds super fun.

(+1)

Im so happy I found this!

I have been developing homebrew rules and additions with a physical version of this game at work with some coworkers for the past 3 days since I watched Riffle Shuffle & Roll's [Video]... And have been interested in maybe creating a full Belatro-style sim to play within as I LOVE the physicality of the game irl and the way Belatro translates that physicality into the virtual medium is great. But this version of the game you have here really showed me the fun of having it be snappy and fast when it comes to gameplay loop. 

Fun fact, Ive been collecting decks of cards since high-school,... stacking up more than 30 various collected decks, the added face cards and other mechanics have been really fun when I can implement them so clearly and easily with different color or styled cards haha. 

So I must ask, why are Aces LOW in this version of the game when they are supposed to be of the highest rank (14) according to the official rules of the game?

(+1)

Because I messed up the implementation. Or maybe I wanted to make an easy mode?

(I definetely messed up the implementation)

(+2)

Hey there! This was a really fun idea for a game. I came across it from the YouTube channel “Riffle Shuffle & Roll” and upon further searching landed here on your itch.io page. I’m a hobbyist game developer in my free time and think it would be a lot of fun to try implementing my own version and maybe even add some tweaks along the way. Is that something you would be okay with?

Would you like to chat and maybe work together on something? My username is the same on discord. 

Is there any way to download this game? There seems to be no equivalent to it listed on Steam.

(+4)

I made this game in 2012 when I finished highschool. That’s 13 years ago! I am now a full time game developer, I’ve been for the last 8+ years!

I could remake this… I don’t promise anything, but I will try 😅

(+3)

If this cost like 10$ I'd buy it 999%. 

(1 edit) (+2)

That would be awesome. I'd be willing to financially support the final product if it ever comes to pass.

(1 edit) (+4)

Android would be cool, would be a good fit.

(+4)

Totally agree, I'd happily pay a few bucks for a no-BS, offline Android version. 

That would be absolutely awesome! 

Been obsessed with playing this game. Unfortunately sometimes hearts don't heal you for some reason.

Still, it was the best version I could find. I'd love to have a mobile app of this.

Base rules, you can only heal from 1 source of hearts per room, you can try and sneak the heart into the next room if you can leave it for last.

I see, thanks for the explanation :)

This is really cool.

Bug report: I know I shouldn’t do that, but the game hangs when I runs from the last room.

(+4)

Would love to get this as an android game!

(1 edit)

Ah, so you've modified the rules. In your version, Ace is worth 1 rather than 14.

Their damage is equal to their ordered value. (e.g. 10 is 10, Jack is 11, Queen is 12, King is 13, and Ace is 14)

Hmm... they wrote "e.g.", so maybe that wasn't a hard requirement after all.