Unexpected resurgence
Hello!
I made this game in 2012 when I finished highschool. That was 13 years ago!
I am now a full time game developer, I’ve been for the last 8+ years and I’ve learn a lot of things both as a coder and a bit of game design has rubbed on me.
For some reason (maybe Balatro related?) this has had a resurgence with more comments and feedback than I ever got when I first released it.
This unexpected resurgence is what pushed me to start working on a new version of Scoundrel. Made with modern tools, for Web, Android and PC (Sorry iOS, I can’t build for you without a mac). Fully offline with optional online features like cross device savedata, leaderboards and seed sharing.
I want to make empahsis on this: Fully offline with optional online features. If this resurgence was possible is because the old version doesn’t need a server running for the game to be played. All servers die at some point, and I think it’s our duty as developers to make sure a game doesn’t die when the server dies.
I also started drafting a game design document for an expanded version with more roguelike features like shops, upgrades, bosses and more…
But I am talking too much, I want to focus on first making the updated version of Scoundrel so we can have a nice way of playing this in 2025.
Hopefully I will have some more progress updates on this new project, meanwhile I want to thank everyone that left a comment for reminding me I made this when I barely knew my tools and pushing me to start a new project.
Hopefully this won’t be my last post here…
Anyway, have a nice day in the dungeon, you scoundrels!
Scoundrel
My port of the "Scoundrel" card game
Status | Released |
Author | Elemental Code |
Genre | Card Game |
Tags | haxeflixel, poker, port |
Comments
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Hey, Cool to see someone else working on a Scoundrel game as well! Serendipitously, I just released an iOS version of the game. https://apps.apple.com/app/id6742526198
Fun fact: The C# core game is working.
Not so fun fact: I lost on the two lasts room. I ran from a monster I couldn’t kill and landed on another I couldn’t kill. 🥲
This is the moment where the impending doom settled.
Now it’s a matter of making the rest of the game :P
For the record.
Sorry - checked the rules. Issue 3 is not a bug, you can only pull one health card per room in the rules. Apols.
Actually update on bug 3 below. I think the issue is that if you take more than 1 lot of health per room, the subsequent health cards aren't included.
This is great! I think the resurgence of interest came from this video:
Which is 1 year old, but has just started appearing in feeds. There are a few issues I have noticed with the implementation, not entirely sure if they are genuine issues, but nuances which I've spotted:
1. Aces are low
2. If you play, say, a 5 on a weapon, you can play another 5 on it, the rules state that each card must be lower (i.e. 4 or below)
3. If you're on 15 health and take a 6 health card, you get zero health, I think you get +5 health and forfeit the extra 1
Great little implementation, would definitely play a better version!
Hello Mr. Candelero! Its its nice to see you feel as passionate as I am to start an endeavor of making a roguelike full version of the game. I’ve been developing my take on the game with a similar trajectory for a while now and wanted to compare visions; I am interested in working together!
However…I’m finding it difficult to reach out via twitter or bluesky, resorting to leaving this comment. Would you mind if we connected on Twitter or Discord?
My twitter is @DavidwHanham and I am just TheWitherGolem on discord.
Excited to see what happens next!
Hey is there some way I can fork this (GitHub link, etc.), I like everything about this but just want to implement it slightly differently. Discord is the same as my username - Thanks!
I am sorry, this was made in haxeflixel in a time where I didn’t use git 😅
I’m afraid the original haxe code is lost forever 🥲
That's tragic lol thanks for the reply.