GAS Roguelite Arena
A downloadable tech demo
This project is a Tech Demo / Proof of Concept / Learning Practice for Unreal Engine's Gameplay Ability System.
Controls
Keyboard | Gamepad | |
---|---|---|
Movement | WASD | Left Stick |
Aiming | Mouse | Right Stick |
Attacking | Left Mouse | Right Trigger |
Dashing | Spacebar | B Button (⬗) |
Glitch the game | ??? | A Button (⬙) |
Why is there a "glitch the game" button?!
A bug happened at the last minute when adding CommonUI.
No idea why this happens :(
Things used / covered in this demo
- Common UI
- Plataform specific button prompts
- GAS (Melee, ranged, dash, base attributes + derived attributes)
- Melee and ranged attacks, dash,
- Base attributes + Derived attributes
- Animation Notify + Animation Notify State for hitbox
- Everything is network compatible
- See through walls shader
- Plastic shader
- Faux transparency with Dither node
- Flopping banners with wind node and vertex paint
- Randomizing bookcase blueprint
- Soft References
- Savedata
Things out of scope
- Sound
- Proper multiplayer
3D Models by Kay https://kaylousberg.itch.io/
UI Assets by Wyrmheart https://opengameart.org/content/rpg-game-ui
Status | Prototype |
Author | Elemental Code |
Genre | Action |
Download
Download
GASRogueLiteArena.zip 427 MB
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