A Cave Generator based on Cellular Automata implemented in Haxe-OpenFL.

---

Known Issues:

  • The grid won't be saved on the PNG File. Since the grid lines are 1px wide and are positioned in half pixels, they get rounded out of the export.
  • If you make a big map, the recursive algorithm that does the check of isolated rooms overflows the recursion stack and it won't work.
  • If you set a grid size too small, the grid will turn your entire preview gray.

---

Check the source code @ https://github.com/miltoncandelero/cavegen

StatusPrototype
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorElemental Code
Made withHaxe, OpenFL
Tagscave, dungeon, Generator, Procedural Generation, Roguelike
Average sessionA few seconds
InputsMouse

Development log

Leave a comment

Log in with itch.io to leave a comment.