A Cave Generator based on Cellular Automata implemented in Haxe-OpenFL.

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Known Issues:

  • The grid won't be saved on the PNG File. Since the grid lines are 1px wide and are positioned in half pixels, they get rounded out of the export.
  • If you make a big map, the recursive algorithm that does the check of isolated rooms overflows the recursion stack and it won't work.
  • If you set a grid size too small, the grid will turn your entire preview gray.

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Check the source code @ https://github.com/miltoncandelero/cavegen

Development log

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