Cavegen
A Cave Generator based on Cellular Automata implemented in Haxe-OpenFL.
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Known Issues:
- The grid won't be saved on the PNG File. Since the grid lines are 1px wide and are positioned in half pixels, they get rounded out of the export.
- If you make a big map, the recursive algorithm that does the check of isolated rooms overflows the recursion stack and it won't work.
- If you set a grid size too small, the grid will turn your entire preview gray.
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Check the source code @ https://github.com/miltoncandelero/cavegen
Status | Prototype |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Elemental Code |
Made with | Haxe, OpenFL |
Tags | cave, dungeon, Generator, Procedural Generation, Roguelike |
Average session | A few seconds |
Inputs | Mouse |
Development log
- Added the option to start from roomsAug 30, 2018
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